Items make up the bulk of this mod, allowing you to craft and create new and powerful guns and weaponry, as well as food, drugs and more.
Tungsten
- Tungsten is the base of this mod. Almost everything requires a bit of tungsten to make the magic happen.
They can be crafted into tungsten ingots.
It can then be crafted into tungsten plates, used mainly in armor.
Technetium
- Like tungsten, this ore is randomly generated throughout the world. This is used for more heavy duty items and armor.
Technetium bars...
It can also be crafted into technetium plates.
Silicon
- A plastic like material that generates in deposits around the world. It drops from silicon deposits and is quite common.
It can be crafted into silicon bars.
Carbon
- Carbon is very much like silicon. It too is very common. It drops from carbon deposits.
Saturnite
- This material is rock solid. Actually, it's more like obsidian solid. Used in advanced weaponry.
Can be crafted into saturnite bars.
And the bars into alloy.
Uranium
- This is the last of the generating ores in this mod. It's used in nuclear devices, such as microfusion cells.
Tungsten
- Tungsten is the base of this mod. Almost everything requires a bit of tungsten to make the magic happen.
They can be crafted into tungsten ingots.
It can then be crafted into tungsten plates, used mainly in armor.
Technetium
- Like tungsten, this ore is randomly generated throughout the world. This is used for more heavy duty items and armor.
Technetium bars...
It can also be crafted into technetium plates.
Silicon
- A plastic like material that generates in deposits around the world. It drops from silicon deposits and is quite common.
It can be crafted into silicon bars.
Carbon
- Carbon is very much like silicon. It too is very common. It drops from carbon deposits.
Saturnite
- This material is rock solid. Actually, it's more like obsidian solid. Used in advanced weaponry.
Can be crafted into saturnite bars.
And the bars into alloy.
Uranium
- This is the last of the generating ores in this mod. It's used in nuclear devices, such as microfusion cells.
Power Armor Components:
These items will help you create the illustrious and powerful power armor!
Fan
- What else does a fan do? This helps cool down your armor.
Reinforced Alloy Plate
- These babies will add some serious protection to your armor, but they're a bit expensive.
Bulletproof Glass
- This is a placeable block, but also serves as the eyepiece for a power helmet.
Microfusion Pack
- The power source of your power armor. Require microfusion cells (found in 'Ammo' section)
The next step up is the TX-28 Microfusion Pack, and is crafted out of regular MF packs. This is what goes into your armor.
Gear
- These are used to let your power armor move more fluently.
Motion Assist Servo Motor
- These use the gears and are placed inside your power legs to free up motion.
Power Shoulders
- The shoulders!
Power Torso
- The torso! Uses a TX28 MFPack.
Base Power Chest
- Can't be worn, but this is the last mod item you'll need to prepare for power armor.
Type 45 Upgrade
Enclave Upgrade
Type 51 Upgrade
- These plates are used to upgrade power armor. This is what makes the armor expensive.
Weapon Components:
These parts will let you create the awe-bringing arsenal of this mod.
Gun Grip
- Hm...wonder what this is. A grip for your guns perhaps?
Wooden Stock
- A wood stock for rifle based weapons. Can be crafted out of any type of wood.
Metal Stock
- Same purpose of a wooden stock, but metal.
Gun Barrel
- No, not wine barrel. This is the end the bullet shoots out of.
Dog Brain
- Mainly for use in the K9000 and FIDO. Drops from wolves on occasion.
Drum
- Where do I put all my bullets!
Motorcycle Gas Tank
- Handy way to store fuel.
Hammer
- Not that nail/hammer hammer, but the revolver hammer.
Electromagnet
- Used in energy weapons. Helps fire the projectile.
Crystal Array
- Helps focus laser weapons.
Magnifier Rail
- Like a gun barrel, but for plasma and lasers.
Minigun Barrel
- Couldn't be for the minigun...
Plasma Chamber
- Helps collect plasma before it will be fired.
Electromagnetic Claws
- Mainly for use in the Plasma Caster.
Superconductor
- Helps amplify energy weapons damage.
Cylinder
- Bullet storage in revolvers.
Things with recipes but no pictures:
Particle Diverter
- Used in multibeam or rapid fire energy weapons.
Carbon Fiber Housing
- Gotta have some place to store energy.
Minigun Firing Mechanism
- Self explanatory.
The one item that you need but doesn't have a picture and requires items with no texture:
Energy Rifle Barrel
- Throw some tech together a voila! Used in almost all energy weapons.
It's a shapeless recipe of a plasma chamber, superconductor, particle diverter and carbon fiber housing.
Ammunition:
The things that make the guns go boom. As of now, there isn't really a way to craft bullets because I forgot to add recipes for the bullet casings.
Energy Cell
- The most basic and most common form of energy supply.
And if you have some drained cells (explained in guns)
Microfusion Cell
- Miniature fusion device. Dang.
These can also be recycled.
Electron Charge Pack
- Weak source of energy, but not to expensive.
Like all energy ammunition types, it can be recycled.
Flamer Fuel
- Let's get a barbecue going!
Bullets are a little different in terms of crafting. First thing you'll need are casings.
Casings
- All bullets have casings around them that contain the powder and primer. The shotgun casing is called a hull.
22LR
.357
.44
.308
.50MG
.45Auto
9mm
10mm
5mm
.45-.70 Govt.
5.56mm
12.7mm
12 Gauge
20 Gauge
I'll list the bullet recipes in a bit.
Armor:
This stuff protects you. Respect it.
Power Armor - Type 45d
- The most basic and common, albeit power armor being rare, set out there.
Power Armor - Enclave
- A slightly better form of protection.
Power Armor - Type 51b
- An advanced form of power armor. A big step up from Enclave.
Power Armor - Hellfire
- This armor gives great protection and is resistant to heat (not implemented yet)
Pistols
Silenced .22LR
- A weak but silent pistol.
5.56mm Pistol
- High caliber and loud.
That Gun
- A modified 5.56mm pistol, featuring a little more kick and faster reload.
.357 Magnum
- Your standard magnum revolver.
.44 Magnum
- Pretty much the same as the .357 but with bigger bullets.
Rifles
Sniper Rifle
- High caliber, accurate, .308 round rifle.
Heavy Weapons
Minigun
-This thing will eat all your bullets. Extreme fire rate.
Plasma Caster
- A rocket launcher for plasma.
Energy Weapons
Laser RCW
- A fast firing laser repeater.
Tri-Beam Laser Rifle
- As the name suggests, the laser splits into three beams, inflicting more damage.
Holorifle
- An energy weapon that fires holograms o_O
Laser Rifle
- Standard, run of the mill laser weapon. The other missing texture is a carbon fiber housing.
Multiplas Rifle
- Similar to the Tri-Beam, the plasma gets separated into three different projectiles. The other missing texture is a carbon fiber housing.
Fallout Mod add a ton of weapons, items, armor, and monsters in the game Fallout. This mod is great, tons of items! If you liked Fallout then this mod is for you! Check out the original mod theme for all the info on this mod adds.
This mod is made by Blfngl
Download Mod The Fallout 1.6.2
Download Mod The Fallout 1.5.2