More Fuel, Tweaks, and Everything Mod 1.6.2


More Fuel, Tweaks, and Everything Mod - Gameplay and balance tweaks, better mod integration, and scripting support

Goals of the modNever depend on Minecraft version, don't break on updates. Only in cases of drastic feature change.Enhance original Minecraft experience.Enhance experience with Minecraft mods.Prevent gameplay imbalance and use common sense.Be open, flexible, customizable and compatible (Now it is YOURCRAFT!).Be small, fast and straight to the point.What this mod is notThis is not a tool to create your own mods. It's only for tweaks.

Granted, there are many mods out there that are worth only for tweaks.

This mod can indeed eventually replace them.

Current featuresIf Minecraft version is compatible (1.5.2; limitation will be lifted eventually), adds /eval command to execute JavaScript codeWorks on any not too ancient Minecraft version (tested on beta 1.6.4, 1.0.0, 1.2.5, 1.3.2, 1.4.x, 1.5.x)Probably beta 1.4 is the earliest possible to run it with.tweaks_vanilla.js:

Allows additional Minecraft blocks and items to be used as furnace fuelAllows bleaching wool with bone mealtweaks_mods.js:

Allows some mods' blocks and items to be used as furnace fuelAdds recipes for using mods' blocks and items between modsequivalent_exchange.js:

Adds Equivalent Exchange 3 transmutations for various blocks and items, including other modsthaumcraft.js:

Adds Thaumcraft aspects for various blocks and items from other modsoptional.js:

Can be enabled: cook rotten flesh to leatherCan be enabled: stack saddles, empty buckets, eggs, ender eyes and pearls, snowballs, cakes, beds, doors, boats, signs and minecarts to 64.Supported modsAPIs

Equivalent Exchange 3ThaumcraftBlock/item IDs

NaturaExtrabiomesXLBiomes O' PlentyTinkers' ConstructTwilight ForestBuildcraftMineFantasyUnderground BiomesLimitationsCurrently requires Oracle Java 6 or 7.

FutureSee TODO file.

SetupMake sure you have Forge or ModLoader installed.Put the file mod_moreEverything.zip in /mods/ directory.After the first run, mod_moreEverything.js will appear in /config/ directory.Adding custom scriptsStart scripting

In /config/mod_moreEverything.js, scroll to the bottom and add your own code, using template:

(function (){//// Add code that doesn't depend on mods here//if (mods.biomesoplenty){// Do something with Biomes O' Plenty}if (mods.thaumcraft){// Do something with Thaumcraft}// etc.})();Alternatively, put the code in a new script file, for example myscripts/my.js and include it like:

Include("myscripts/my.js");or load it from the game chat, if you're admin or single player with cheats:

/eval Include("myscripts/my.js");

Look into existing script files to see what is available for use and follow the provided examples.

Change

build 301- fixed compatibility with Underground Biomes on 1.6build 290- UTF-8 support; cleanup- compatibility with other script engines- 1.6.1 support: hay block uncrafting back to 9 wheatbuild 277- added complete Twilight Forest, ExtraBiomesXL, Biomes O' Plenty transmutations using Minium Stone: flowers, planks, wood, stone, slabs, stairsbuild 274- added option to stack most vanilla items to 64build 272- Equivalent Exchange API: transmutations now work in the world, refactoring;- vastly improved script exception handling- added missing blockSilver ore dictionary entry for MineFantasy- small fixesbuild 250- improved overall compatibility


 

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